fighting in GTA - Behind the scenes
Hello everyone. As you know, Blog has a series well known, the fighting in GTA . However, it is abandoned for some time. Well, it might seem, but this series not dead yet! But we'll make it ...
Some people used to ask how it was done in series. Dismissing as "theories "
• - SA-MP/MTA is not used;
• - Screenshots Pictures shown are actual and not mounted;
• - The series is made only with the use modifications and some cheat codes
Well .. First, the HUD and Radar are disabled . To show how it is created, go to a place not too full, like the San Fierro airport :
And then you wonder how the characters are so well positioned? The Planter is used for everything from characters to vehicles. What you use is just the MOD SpaceEinstein , CLEO3 and some modifications pedestrian . And this is also a matter of Niko not have appeared so far in the series (the amendments replace the CJ only):
First, the characters are selected:
There a limitation of the Planter, where you can not select most of the characters seen in the cutscenes. The Claude is one of them, and for this reason, we must replace it with a normal walking (if the ID 50):
Well, we already have the CJ and Claude. Where is the Tommy? Let " embody it," or ... will be the player himself:
Place the characters is time consuming and tiresome. We must change the angle and position of each one ...
... having to select with care, especially ...
... hope it does not go into You:
So ... if there was any organization. We'll have to do it again now. Satisfied, CJ?
The cars are built with Planter so they do not go away. Besides that it is possible to change the color, open doors, etc.. Let's open the editor ...
... and select a Boxville for example
Fortunately, the vehicle does not move on you when you shoot him. It is considerably easier than pedestrians ... but only that of the pedestrians. It's tiring, depending on how you want to be the result:
In case I Boxville the bottom of the trio, and with the doors open:
Now, let's change time. And here is where we use the Multi-mod SE:
The time always left for last, because the command is not permanent, so if I placed the night before the characters / vehicle, it would have dawned:
Now, using Spawn Actor , let us into Tommy Vercetti . You must always turn it near a wall so that the clone " accidentally" created not pass right through the picture:
A race to the scene ...
... and say XIS :
- Tommy: XIS!
- Carl: XIS!
- Claude: Yum!
And this is the end result ... only one image (using Fraps to take the Screens):
Well .. and when I "impersonations " an enemy and they all come apart? Simple ...
... I put Tommy Vercetti, normal ... create a clique, and turn one of them:
In this case, I created a small group of dealers for illustration:
In some episodes you will notice that Claude, Tommy and CJ always go together. For this, we will use the Cheat " SJMAHPE " that allows you to recruit any pedestrian (giving him a gun):
Recruiting:
And now ... as a share of it going there? Everything goes very still ...
Shooting a character causes it to break into the fray. But not always work out, as you can see with Tommy Vercetti:
Create an episode for the series is quite tiring. It takes about 15/20 minutes per image set. And that's not counting the time "credit " figures, Upload and make still typing. But if you wanted to create a series of the same style and could not make it right in the SA-MP , here is a "mini-tutorial," created for the purpose of showing how the series is produced.
Well .. this is the end! Until next time! What about the new episode ... is close ...
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